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Sol BadGuy's Sword on GuiltyGear(STRIVE)

This project was the Week 4 of my Texture Painting and Sculpting class. Modeled on Maya, Textured in Substance Painter, Rendered with Substance Painter's Iray. The aim was to make a 2D object into 3D and texture it all from scratch. I chose this in particular since there wasn't alot of it made anywhere yet aside from liking the stylized art of GuiltyGear.

Breakdown of the Texture Pack

Breakdown of the Texture Pack

The Game Res Mesh I exported for Substance Painter.

The Game Res Mesh I exported for Substance Painter.

References from the original artwork, a cropped image of a Bullpup rifle, and some screen shots from the game. I also made a quick sketch to use as the base for plotting out the mesh on Maya.

References from the original artwork, a cropped image of a Bullpup rifle, and some screen shots from the game. I also made a quick sketch to use as the base for plotting out the mesh on Maya.